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Small Interaction and Lighting Update
While working on new maps, we ran up against a bunch of things that needed to be improved or fixed with Merlin’s system for user-made interactable objects. In the video, you can see some new lighting assets we’ve made using these improvements: Basically, making custom interactable objects like the lights in the video is now…
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Dev Log: First Playtest Stream
We streamed our first playtest of a combat session with 3-4 players yesterday, and predictably ran into some issues. Working hard now on fixing them! Problems encountered during the test stream My internet connection cut out completely for several seconds (no discord, no stream, players kicked from Foundry + Merlin) 3 or 4 times over…
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Creating Content for Merlin
We want to explain in this post how Merlin’s content creation pipeline works, which as well as being instructive if you plan to use it, really explains its reason for existing in relation to other upcoming 3D VTTs. Practical demonstration Whereas our main competitors, Menyr and Project Sigil, are going the route of making their…